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Throughout development of Tom Clancy's The Division i worked primarily as a Level Artist on the Open World team. Working with a Level Designer we took complete ownership of the Turtle Bay sub district from start to finish.

Duties ranged from working from the Level Designers whitebox to create the environment and give it contextual meaning. Research, gather reference and work with leads, art directors and narrative to create compelling and story driven environments. Design, create and be responsible for the unique areas for the district and creating assets for these areas. Provide a basic lighting pass for the district to show intent for the Lighting Artist.



(Click images to enlarge)