I’m a highly motivated and passionate individual who’s always looking to push myself artistically and technically in a studio environment.


CD Projekt RED (August 2016 – Present)

Environment Artist on Cyberpunk 2077 

Ubisoft Reflections (August 2014 – July 2016)

Junior Environment Artist on The Division and The Division Underground expansion  

  • Collaborated with a level designer to take art ownership of the Turtle Bay district from start to finish
  • Worked with level designers whitebox to create unique, interesting and fun play spaces within Turtle Bay
  • Engage closely with leads, art directors and narrative to insure a cohesive and compelling environment
  • Created and maintained car template system to improve workflow for other artists and level designers
  • Produce a selection of 3D assets and textures adhering to PBR workflow and technical requirements

Playground Games (May 2014 – August 2014)

- 3D Generalist on Forza Horizon 2

  • Finalised the creation and cleaned up the terrain from the multiple outsourcing teams
  • Worked with technical artists to insure the terrain had minimum impact on performance
  • Involved in optimisation and debugging


De Montfort University (2011-2014)

- Game Art Design,  First class with honours


- Winner of Cryteks & British Library’s Off The Map Contest 2013

Working within a group of 6 we recreated a fully playable 3D environment based off the British Library maps of 17th Century London before the great fire using Cryengine.


  • Hard Surface Modelling
  • Sculpting
  • Lowpoly Modelling
  • Unwrapping
  • PBR Texturing
  • Procedual Texturing
  • Lighting
  • Level Dressing


  • 3DS Max
  • Maya
  • Photoshop
  • Zbrush
  • Substance Designer
  • Substance Painter
  • Topogun
  • Xnormal
  • CryEngine
  • UDK