During development of Cyberpunk 2077 I was the art owner for several main quest locations along with a small part of Kabuki. Responsible for early prototyping to blockout, to fully realising these locations through world building/set dressing with in house tools, to polishing and optimisation/bug fixing. At all stages of production we worked closely with many departments, such as level design, gameplay, quest and concept to make sure these locations adhered to the highest standard.
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